Name: Katie Ringle Title of Project: Where the
Sidewalk Ends
Date: March 4, 2016
Technical Plan
Technical
Task 1: Create the Owl Rig
Software applicable: Toon Boom
Estimated time needed to complete this task: One and a half
to two weeks
Steps to accomplish this task
1-
Set up Toon Boom for drawing and rigging
2-
Do line art and color art
3-
Draw any replacement drawings (eyes, mouth,
wings)
4-
Add pegs to all the drawings and combine into
master peg
5-
Apply deformer rig to pegs
6-
Do test animations
7-
Repeat process with side, front, and ¾ view
8-
Save all in the library as rigs
Challenges and notes: I will need to learn more about
creating a deformer rig and how to set one up properly. I would also like to
use morphing for some parts of the animating of the character, so setting up
the eyes and mouth for that. Drawing everything in the best way to animate it
all correctly.
Insert visuals:
Technical
Task 2: Create the monster rig
Software applicable: Toon Boom
Estimated time needed to complete this task: One and a half
to two weeks
Steps to accomplish this task
1-
Open a new Toon Boom file and title it as the
monster rig
2-
Do line art and color art
3-
Draw all replacement drawings (eyes,
fingers/claws, mouth?)
4-
Add pegs to all the drawings and create a master
peg
5-
Apply the deformers to the pegs
6-
Do test animation, tweak as needed
7-
Repeat process with the front, side, and ¾ views
8-
Save all to the library as rigs
Challenges and notes: Again, I will have to learn how to do
deformation rigging. Morphing will be used for his eyes and mouth/head when
needed. Will have to learn how to learn puppet animation with deformation
animation.
Insert visuals:Owl Character Sheet
Technical
Task 3: Creating the hand rig
Software applicable: Toon Boom
Estimated time needed to complete this task: Half a week
Steps to accomplish this task
1-
Open a Toon Boom file and save it as the hand
rig
2-
Create all the parts of the hand (All fingers
and finger digits)
3-
Create the line and color art
4-
Peg all of the parts, create a master peg
5-
Test to be sure fingers move correctly with how
I want the animation to look
6-
Do any replacement animations needed
7-
Do some test animation with the hand
8-
Save as a rig in the library
Challenges and notes: Will have to sketch out the hand shape
I want, and add it into Toon Boom. Being all black, there should not be a
clipping problem when bending the fingers.
Insert visuals: sketch of a side view of a walking hand
Technical
Task 4: Creating the initial window
Software applicable: Photoshop
Estimated time needed to complete this task: 1-2 Days
Steps to accomplish this task
1-
Save out a Photoshop file in case of editing
needs
2-
Create initial layer of the base window
3-
Create another layer below that, as the part
that will open in the end
4-
This image will be reused towards the end
5-
Add the back tiling and siding of the house
6-
Combine base window and wall, leave extra window
separate.
7-
Make high resolution
Challenges and notes: Make the glass slightly transparent,
add a light grey box in the back to fill the space.
Insert visuals: See storyboard
Technical
Task 5: Create bedroom room shot 1 – side wall
Software applicable: Photoshop
Estimated time needed to complete this task: 1 week at the
most
Steps to accomplish this task
1-
Base layer – create the base shape of the side
of the room
2-
Color in floor and walls, add in textures
3-
New layer – draw and color bed
4-
New layer – draw and color table and alarm clock
5-
New layer – draw and color the picture on the
wall
6-
Save out all the layers and Photoshop file
Challenges and notes: Make sure style matches. Will add a
quick blur when shifting to the next part of the room. Not in initial plans,
however, will make the transition less awkward through the room.
Insert visuals: See the prop sheets and storyboard
Technical
Task 6: Create bedroom shot 2 – far wall
Software applicable: Photoshop
Estimated time needed to complete this task: 1 week at the
most
Steps to accomplish this task
1-
Base layer – create the base shape of the room (flat
wall)
2-
Color in wall and floors (Should be a long panel
for scrolling
3-
New layer – draw and color vanity
4-
New layer – draw and color lights
5-
New layer – same lights, with alternating “on”
lights for the animation
6-
New layer – draw and color computer chair
7-
New layer – draw and color window on the far
right
8-
Save out all layers and Photoshop file
Challenges and notes: lights will be the only animated thing
in this besides the scrolling of the screen.
Insert visuals: See storyboard and prop sheets
Technical
Task 7: Creating computer desk
Software applicable: Photoshop
Estimated time needed to complete this task: Half a week or
less
Steps to accomplish this task
1-
Create a Photoshop file for the desk, high res
2-
Transparent background
3-
New layer – draw and color desk
4-
New layer – create the desk top on a separate
layer (so that it may be distorted for the camera shift in the animation)
5-
New layer – draw and color lamp
6-
New layer – draw and color cup with pens
7-
New layer – draw and color book resting on desk
8-
Save file layers and Photoshop file out
Challenges and notes: Challenges will be making the desktop
so that I can flip it up as the camera moves to a top view. Being able to
stretch it without obvious pixilation.
Insert visuals: See prop sheet, orthographic sheet, and
storyboard
Technical
Task 8: Creating the book
Software applicable: Toon Boom
Estimated time needed to complete this task: One week
Steps to accomplish this task
1-
Go into Toon Boom
2-
Draw out book closed laying on desk to looking
straight down at it
3-
Use the morph tool to animate between the two
4-
Draw out and color the book frame open, between,
and closed
5-
Test morphing between that part opening (test)
6-
Draw out and color a page turning, maybe four
key frames
7-
Use the morphing tool between them (test)
8-
Peg and rig out all drawings (pages and base
cover)
9-
Save book in the library
Challenges and notes: Research how to do the morphing tool
some more. Really get into using key
frames with this, and working with key frames and in-between shots.
Insert visuals: See storyboard
Technical
Task 9: Create drawing 1 – Finger and the clouds
Software applicable: Photoshop
Estimated time needed to complete this task: 1-2 days
Steps to accomplish this task
1-
Open up Photoshop, create a new layer
2-
Draw and color in the outside of the image
(transparent background)
3-
This layer will have the clouds and background
in it
4-
New layer – draw and color in hand
5-
New layer – slightly transparent clouds to move
across
6-
Save all layers and Photoshop file
Challenges and notes: hand and clouds will move ambient
Insert visuals: See prop sheet and storyboard
Technical
Task 10: Create drawing 2 – Sunset with birds
Software applicable: Photoshop
Estimated time needed to complete this task: 1-2 days
Steps to accomplish this task.
1-
Open up Photoshop, create a new layer
2-
Draw and color in the outside of the image
(transparent background)
3-
New layer – draw and color the sun
4-
New layer – draw and color a bird
5-
Save all layers and Photoshop file
Challenges and notes: sun and birds will move ambient
Insert visuals: See prop sheet and storyboard
Technical
Task 11: Drawing window on opposite side of room and the feather
Software applicable: Photoshop
Estimated time needed to complete this task: 1-2 days
Steps to accomplish this task
1-
Draw out and color the far window where the owl
will sit at first
2-
Add the same wallpaper in back as in the bedroom
3-
Outside window will be solid color, grey-blue
maybe
4-
Draw out the feather in a new Photoshop file
5-
Should be high res
6-
Save both out as files.
Challenges and notes: window will not animate, background
piece
Insert visuals: See prop sheet and storyboard
Technical
Task 12: Land above the “E”
Software applicable: Photoshop
Estimated time needed to complete this task: 1 day
Steps to accomplish this task
1-
Go into Photoshop and create the top of an “E”
2-
Background is same as in the window (grey-blue)
3-
Make long enough to pan slightly
Challenges and notes: none
Insert visuals: See storyboard
Technical
Task 13: Business street
Software applicable: Photoshop
Estimated time needed to complete this task: Half a week
Steps to accomplish this task
1-
Create a base layer in Photoshop, black road
below and blue sky
2-
Add in the sidewalk and
3-
New layer – draw out and color the background
buildings
4-
Make a longer shot for slightly panning, more on
the right
5-
Back buildings on own layer with sky, road and
sidewalk on another
Challenges and notes: will be adding in buildings later on
for the middle ground, along with the mailbox and posts.
Insert visuals: See storyboard
Technical
Task 14: Creating the buildings
Software applicable: Photoshop
Estimated time needed to complete this task: 1-2 weeks
Steps to accomplish this task
1-
New Photoshop file
2-
Create and draw out building
3-
Will be a flat image
Challenges and notes: All buildings will have the same
process, just slightly different styles (i.e. candy shop, factory style, etc.)
Insert visuals: See orthographic shots and storyboard
Technical
Task 15: Creating extras for the outdoor shot
Software applicable: Photoshop
Estimated time needed to complete this task: Half a week
Steps to accomplish this task
1-
All will be in separate layers to be exported
out
2-
New layer – tree 1
3-
New layer – tree 2
4-
New layer – lamp post
5-
New layer – mail box
6-
Combine all of these things in the original
outdoor shot
7-
Sky and back buildings on one layer
8-
Detailed buildings with smoke on one layer
9-
All props, sidewalk, and street on another
Challenges and notes: combine them all to create depth when
panning
Insert visuals: See storyboard and prop sheet
Technical
Task 16: Create smoke
Software applicable: Photoshop
Estimated time needed to complete this task: 1-2 days
Steps to accomplish this task
1-
Create smoke mass as a solid background layer
2-
Create stylized black swirls for inside details
3-
3-4 styles
Challenges and notes: spirals will be animated to spin and
scale in After Effects
Insert visuals: See prop sheet and storyboard
Technical
Task 17: Create rubble shot where the monster is standing
Software applicable: Photoshop
Estimated time needed to complete this task: 1 day
Steps to accomplish this task
1-
Create a base layer in Photoshop with the
grey-blue background
2-
Add smoke on the top that can drift with the
swirls
3-
Background layer of rubble
4-
Rubble for in front of the monster
5-
Save layers separate in Photoshop files
Challenges and notes: will add in monster later
Insert visuals: See storyboard
Technical
Task 18: Morphing the cracks
Software applicable: Toon Boom
Estimated time needed to complete this task: Half to one
week
Steps to accomplish this task
1-
Create a first phase crack
2-
Create the same crack, except cracked further
3-
Keep going until I’m at the final version of the
crack
4-
Use the morph tool to finish the in-betweens
5-
Do 8-10 different cracks
6-
Figure out timing needed for each, then render
out.
Challenges and notes: research of morphing tool
Insert visuals: Will need different cracks and designs; see
storyboard and prop sheet
Technical
Task 19: Creating the morph from the crack to the hand
Software applicable: Toon Boom
Estimated time needed to complete this task: One week
Steps to accomplish this task
1-
Create one crack from scratch (still small and
morphing)
2-
Have it morph into a big crack, vaguely shaped
like a hand (following same steps as above)
3-
Draw out the hand at the end of the morph (copy
of the original puppet)
4-
Have one or two in-between drawings
5-
Morph in between the layers and drawings
6-
Maybe add splashes or cracks shooting out as it
changes
7-
Stop once the hand is fully morphed, will
continue when animating
Challenges and notes: Animating and morphing this will
definitely be challenging since I am still new at the morphing tool. Learning
this will really help me, along with lots of practice.
Insert visuals: see storyboard
Technical
Task 20: Environment for hand
Software applicable: Photoshop
Estimated time needed to complete this task: 1 day
Steps to accomplish this task
1-
Photoshop file with off-white background
2-
Black line across the bottom as the ground
Challenges and notes: none
Insert visuals: none
Technical
Task 21: Creating Door Environment
Software applicable: Toon Boom
Estimated time needed to complete this task: 1-2 weeks
Steps to accomplish this task
1-
Draw out the door with the cracks around it from
far away (storyboard)
2-
Close up shot will be like in the storyboard,
zoom in on same drawing
3-
Draw the door plain
4-
Draw the door at 45 degrees
5-
Draw the door at 90 degrees
6-
Draw the door at 135 degrees
7-
Draw door flat once more, except open
8-
Color all the drawings.
9-
Us the morph tool between each (if this does not
work, will add more in-betweens or just animate frame by frame myself)
10-
Place a grey rectangle where open door is
Challenges and notes: Trying to make it an opening door will
be challenging. If I have to, I will animate something opening in Maya, and
draw it, or use the animate door.
Insert visuals: See storyboard
Technical
Task 22: Make outdoor scene for final fly by
Software applicable: Photoshop
Estimated time needed to complete this task: 3-4 days
Steps to accomplish this task
1-
Draw a basic outdoor scene in Photoshop
2-
Very long, 2-3 times longer than screen
3-
Sky and clouds on back layer
4-
Mountains on middle ground
5-
Grass on front layer
Challenges and notes: Things will pan over at different
speeds, creating depth
Insert visuals: See storyboard
Technical
Task 23: Drawing the torn up book
Software applicable: Toon Boom
Estimated time needed to complete this task: 1 week
Steps to accomplish this task
1-
Copy the open book from the first part of the
animation
2-
Add the burnt and torn look to it
3-
Cracks slowly morphing around the hole
4-
Create another drawing of the book, closed, with
claw marks on it
5-
Create a slightly transparent cloud of smoke to
hover over the claw marks
6-
Create some in-between drawings with blur lines
and some book pages showing
7-
Maybe use a blur tool in Toon Boom
8-
PART 2: Create the monsters arm and rig it
(basic arm, little work)
9-
Animate it grabbing the cover and closing it
Challenges and notes: Challenges here would be making the
book look like its closing. However, with doing it before, I should have it
down by then. Adding the morphing cracks throughout
Insert visuals: See storyboard
Technical
Task 24: Animating Scene 1 Shot 1
Software applicable: After Effects
Estimated time needed to complete this task: Half a week
Steps to accomplish this task
1-
Create new scene in After Effects, bring in all
the files for this shot
2-
Add a slow zoom, using a camera
3-
Bring in words one at a time
4-
“animated by Katie Ringle” comes in together
5-
All fades in
6-
Add a wiggle affect to the text
7-
Quick zoom in through the window; add a blur and
zoom
Challenges and notes: Adding the wiggle will be challenging,
for I have to learn how to do that.
Insert visuals: http://www.premiumbeat.com/blog/after-effects-wiggle-expression/
Technical
Task 25: Animating Scene 1 Shot 2
Software applicable: After Effects
Estimated time needed to complete this task: Half a week
Steps to accomplish this task
1-
Start a new After Effects file and bring in all
files for this shot
2-
Import the Photoshop file with all the layers
3-
Camera pans slightly to the right, while objects
pan a little different to add depth
4-
Words come up immediately, in their order
5-
Words slide in from various directions
6-
Add the wiggle effect
7-
Animate the hand on the alarm clock
8-
Another blur transition
Challenges and notes: Make sure to leave time for the viewer
to read the words.
Insert visuals: See storyboard
Technical
Task 26: Animating Scene 1 Shot 3 – Shot 4
Software applicable: After Effects
Estimated time needed to complete this task: Half a week to
one week
Steps to accomplish this task
1-
Start another After Effects file, named
accordingly
2-
Bring in all the files for this front wall of
the bedroom
3-
Place them all in the scene
4-
Animate the camera panning through the room
5-
Animate the lights flashing on the light strand
(Alternating the images)
6-
Pan stops on the desk, bring up the words one at
a time
7-
Add the wiggle
8-
These will wipe in
9-
When transitioning, the camera will zoom in
towards the desk
10-
The desktop will distort to make it appear that
the camera is looking above it at the book.
11-
Add in the animated book when it morphs from
flat to front (exported from Toon Boom)
Challenges and notes: matching the Toon Boom animation and
the After Effects animation
Insert visuals: See storyboard
Technical
Task 27: Animate Scene 1 Shot 5 – Scene 1 Shot 9
Software applicable: After Effects and Toon Boom
Estimated time needed to complete this task: 1-2 weeks
Steps to accomplish this task
1-
Go into Toon Boom and animate the book turning
2-
Leave enough time between page turns for words
and reading
3-
Render out all the page turns, bring into After
Effects
4-
Create a new scene here, and bring in all the
pictures and files needed for the shot
5-
Scene 1 Shot 6: Add in image and animate hand;
add in all the text one at a time, flashing in with a slight scale up
6-
Use a mask to cover it up as the page turns
7-
Scene 1 Shot 8: Add in the picture and animate
the sun and bird; same with text as before
8-
Hold this page, animate the feather falling into
the scene on the book
9-
Duplicate the feather animation and darken for a
shadow
10-
Transition: blur over to the window, end file
Challenges and notes: Timing the page turnings right and
aligning them up with the images. Don’t forget to animate pictures
Insert visuals: See storyboard
Technical
Task 28: Animating Scene 1 Shot 10 – Shot 11
Software applicable: After Effects and Toon Boom
Estimated time needed to complete this task: 1 week
Steps to accomplish this task
1-
Start a new After Effects scene, bring in all
the files for this shot
2-
Within the empty window, add in the words one at
a time. These will fade in.
3-
Add the wiggle effect
4-
Figure out the timing of the full scene
5-
Go into Toon Boom and animate the owl (looking
around, moving around; in shot 11, animate him moving his arms up, lifting off
the ground, and hovering)
6-
Render out the owl, bring into Toon Boom and
place in the window
7-
Animate the feather falling out of his wing as
he flies up slightly
8-
Transition: quick zoom (blur?) towards the letter
“E”
Challenges and notes: make sure the owl animation timing
matches the After Effects one
Insert visuals: See storyboard
Technical
Task 29: Animating Scene 1 Shot 12
Software applicable: After Effects
Estimated time needed to complete this task: 1-2 days
Steps to accomplish this task
1-
Start another After Effects scene, bring in all
the files needed
2-
Animate the feather fluttering above screen
3-
Animate the words, one at a time
4-
Words will speckle in at random, maybe random
letters at a time
Challenges and notes: simple shot
Insert visuals: See storyboard
Technical
Task 30: Animating Scene 2 Shot 1 – Shot 2
Software applicable: After Effects
Estimated time needed to complete this task: one – one and a
half weeks
Steps to accomplish this task
1-
Start a new After Effects shot, bring in all the
needed files for these shots
2-
Place them all, and set them in different parts
of the z axis, so the pan has depth
3-
Words will come in one at a time, sliding in out
of the background buildings
4-
Add wiggle effect
5-
Camera zooms in or moves forward to the smoke
coming from the far right building
6-
Animate the smoke moving slowly, and the swirls
in the smoke spinning and drifting
7-
Words come in one at a time, fading in
8-
Add wiggle effect
9-
Camera slow pans over to the left
10-
Transition: camera blurs over to the next shot,
moving left
Challenges and notes: will be interesting trying to zoom in
like this without showing pixels. Will have to work around that.
Insert visuals: See storyboard and prop sheet
Technical
Task 31: Animating Scene 2 Shot 3 – Shot 5
Software applicable: After Effects and Toon Boom
Estimated time needed to complete this task: 2 weeks
Steps to accomplish this task
1-
Create a new shot in After Effects, and bring in
all the props for this shot
2-
Figure out timing of the words, move into Toon
Boom
3-
Animate the monster standing in idle, like in
shot 3
4-
Have him open his mouth and move his hand up to
the words
5-
After a while, have his mouth close, have the
toon boom camera zoom in on his eye, like in shot 4 until we are through the
eye
6-
Render out animation and bring into the After
Effects file
7-
Composite the monster into the shot
8-
Add in the words as described in the storyboard,
coming from his mouth and the back of his head.
9-
Move the background and zoom as the Toon Boom
render zooms in
10-
Add in the cracks in After Effects as his eye
zooms
11-
Settle the shot after the eye is fully gone.
12-
Import the cracks created in Toon Boom earlier
to the scene
13-
Add in the words, one at a time. These would
quick fade in.
14-
Add wiggle effect
15-
Transition: camera zooms in below the “a” in
-phalt
Challenges and notes: keeping resolution will be a challenge
here, especially zooming in the “a”. There is a lot of compositing here.
Insert visuals: See storyboard
Technical
Task 32: Animating Scene 2 Shot 6 – Scene 2 Shot 8
Software applicable: Toon Boom and After Effects
Estimated time needed to complete this task: One week at
most
Steps to accomplish this task
1-
Start a new After Effects file, bringing in all
the props needed
2-
Go into Toon Boom, and do the crack morph from
the small crack, to the big crack, and then eventually to the hand
3-
Have the hand rigged for cut out puppet
animation
4-
As the hand changes, have the little cracks on
the side disappear
5-
Have the hand move down, two fingers down, and
begin walking in a cycle
6-
Render out and bring into After Effects
7-
Animate the hand file moving down and walking
off the screen
8-
As it walks by, the words appear one at a time
9-
They will slide into place from various
directions
10-
Add wiggle effect
11-
No transition, just go to next shot
Challenges and notes: Again, more composting of the two
programs
Insert visuals: See storyboard
Technical
Task 33: Animating Scene 2 Shot 9 – Shot 10
Software applicable: Toon Boom and After Effects
Estimated time needed to complete this task: half a week
Steps to accomplish this task
1-
Start a new After Effects Scene, bring in all
files
2-
Go into Toon Boom to animate the hand
3-
Add in a walk cycle, have it stop, lift, and
pinch fingers down, like picking something up
4-
Have the camera zoom in, so it looks like shot
10
5-
Render out and bring into After Effects
6-
Composite the Toon Boom Scene to the ground
7-
Have it pick up the feather image, lifting it
very close to the screen
8-
Add in words one at a time, they will wipe in
9-
Add wiggle effects
10-
Zoom until hand is complete gone
11-
Transition: wave feather up and down twice, then
blur off
Challenges and notes: getting the hand timing right between
Toon Boom and After Effects. Zooming in on the feather without pixilation.
Insert visuals: See storyboard
Technical
Task 34: Animating Scene 2 Shot 11 – Shot 14
Software applicable: Toon Boom and After Effects
Estimated time needed to complete this task: 1-2 weeks
Steps to accomplish this task
1-
Create a new After Effects Scene bring in all
the files
2-
Feather will wipe away to reveal the door,
placed in with Photoshop files
3-
Words will come in one at a time, just appearing
4-
Add wiggle effect
5-
Camera zooms in closer to the door, to the right
so the door is on the left
6-
Bring in the animation create in Toon Boom early
on, of the door opening
7-
Add in the words one at a time, fading in
8-
Add wiggle effect
9-
Use distort tool and masking as doo opens
10-
“that is measured an slow” will already be in
doorway and “and slow” will already be on inside
11-
Use distort and transformation to animate
12-
Transition: slow zoom into doorway, grey fades
into background of next shot
Challenges and notes: getting that door opening will be
hard. Using the masking tool will be interesting. Not all the text comes in,
some is already there.
Insert visuals: See storyboard
Technical
Task 35: Animating Scene 3 Shot 1 – Shot 3
Software applicable: Toon Boom and After Effects
Estimated time needed to complete this task: 1 week
Steps to accomplish this task
1-
Go into Toon Boom first
2-
Animate the owl flying in place
3-
Have him falter in flight, look around, have
feather move, etc
4-
Render out and bring into new After Effects
scene
5-
Import all files for these shots
6-
Camera pans slightly with the owl as he flies
off the screen
7-
Words come up one at a time, floating in and
hovering
8-
Add wiggle effect
9-
Camera shoots over to the left, add a blur here
10-
Camera returns to the window, same as at the
beginning
11-
Stop here, go into Toon Boom and animate the
monster character
12-
He needs to have a leg up, going into the window
like shown in the storyboard
13-
Render and bring into After Effects
14-
Mask out parts of the monster so it appears that
he is climbing into the window
15-
Have the window close as the monster closes it
16-
Words come in one at a time, fade in, add wiggle
effect
17-
Transition: camera moves through the closed
window
18-
Will do this with a zoom, a flash of the blue
glass, and then moving to the next shot
Challenges and notes: Moving back and forth between the
programs. Also, masking out the monster correctly will be a challenge.
Insert visuals: See storyboard
Technical
Task 36: Animating Scene 3 Shot 4
Software applicable: Toon Boom and After Effects
Estimated time needed to complete this task: 1-2 weeks
Steps to accomplish this task
1-
First, go into Toon Boom and animate this
character climbing into a hole
2-
Render this shot out, and bring it into a new
scene in After Effects
3-
Use the desk and front wall stage like before
4-
Use a mask to make it appear he is climbing and
disappearing into the book
5-
Also add a mask on his claws as they dig into
the desk
6-
Camera follows as the monster moves down, camera
follows to top of desk
7-
Go into Toon Boom and animate the flat, open
book to the top view (morphing tool)
8-
Bring that in and use that for the transition
9-
Transition: desk top distorting and the book
morphing to the top view.
Challenges and notes: Having the desk top distort and the
book morph will be a challenge to match up. Do the book first, and then time
the desk to go with it.
Insert visuals: See storyboard
Technical
Task 37: Animating Scene 3 Shot 5 – Shot 8
Software applicable: Toon Boom and After Effects
Estimated time needed to complete this task: 2 weeks
Steps to accomplish this task
1-
Create a new scene in After Effects, bring in
all the files needed
2-
Desktop and book are at about 45 degree angle
3-
Go into Toon Boom and animate the book
4-
Use morphing on the cracks and the hole
5-
Create a quick rig of the monster’s arm, and
animate it closing the book.
6-
Will use some in-betweens and blur effects to
the book closing
7-
Use morphing to get a front view of the book
8-
Render out and bring into After Effects
9-
Words will come in one at a time, speckling in
(bleeding from the desk)
10-
When the book closes, the cover text is already
there
11-
Claw marks and cracks will have morphing
properties created in Toon Boom
12-
In After Effects, the feather will come in and
whip twice, then fade to black with a black rectangle
Challenges and notes: Again, a lot of bouncing from programs
until I know what I want to do. Showing depth with be difficult.
Insert visuals: See storyboard
Technical
Task 38: Compositing all the Shots together
Software applicable: After Effects
Estimated time needed to complete this task: 1 week at the
most
Steps to accomplish this task
1-
Go through all the scene saves and render them
out
2-
Bring them all into a master After Effects
folder and combine together
3-
Check to make sure they all line up, add
transitions as needed
4-
Add in credits if needed
Challenges and notes: Making sure all the shots line up
Insert visuals: create an animatic to get timing down
Technical
Task 39: Add Audio
Software applicable: After Effects and Audition
Estimated time needed to complete this task: A few days
Steps to accomplish this task
1-
Find sounds and music I want to use
2-
Combine them as I want
3-
Add to master animation
Challenges and notes: Learning how to use Audition and
learning how to get the right music together
Insert visuals: none
Technical
Task 40: Final Render
Software applicable: After Effects
Estimated time needed to complete this task: A couple of
days
Steps to accomplish this task
1-
Render out the master shot with the music
2-
Upload to site, YouTube, and blogger
Challenges and notes: Upload wherever to get it around
Insert visuals: none
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