Where the Sidewalk
Ends
Final Animation
Outline
Katie Ringle
Sanford-Brown College
Online
1. Creating
the Characters:
a. This
includes the owl and monster.
b. I
will be creating the models of the characters for sure in Toon Boom. This
program works incredibly well with layers and making great rigs.
i.
Set up with the front, three-quarter, and back
views (Character sheets created in ATEC 320).
ii.
Create line layers.
iii.
Color them in.
iv.
Set the rotation points so they animate nicely,
use deformation tool.
v.
Create all the other assets for the characters,
including extra eyes, hands, etc.
vi.
Save them in the template area in the library.
c. Do
some test animations with them
i.
Make sure all the movements work.
ii.
Maybe even test a few clips, change as needed.
2. Creating
the Environments:
a. Will
be creating environment art in Photoshop and Illustrator.
b. Outside
Window:
i.
Window will be separate from wall. The text will
be on another layer, all separate for the words come on in different times.
1. Words
will be put in in After Effects.
c. Bedroom:
i.
This will be in many layers, as I plan on
animating them separately to help add depth and stylize the animation.
ii.
I want the whole bedroom to be one images that
the camera pans through.
iii.
The image will be distorted so it can remain flat
and appear to change as it pans.
iv.
The book will also have numerous layers, being
the back and the pages that turn.
v.
Created in After Effects with distorting.
d. Window
Inside Bedroom:
i.
Will all be one layer for what is inside the
room. The outside through the glass will be on its own layer, blurry, for it
isn’t the focus.
ii.
Will add in the words and owl later.
e. Outside:
i.
There will be a slight pan with the zoom on the
outside scene, so I want to create all the details on different layers.
ii.
As I pan through, things in the back will pan
slower than those in the front.
f. Inside
the Monster’s Eye:
i.
This will be created in Toon Boom.
ii.
I’m hoping they have a rigging system that can
help with cracks. I feel like they might (Otherwise scale and move).
iii.
I will create the cracks, and have different
forms of the crack, so as the animation moves on, the cracks get worse.
iv.
Creating it into the hand will be interesting.
It will either fade into the next form, or I will create multiple drawings as
it fades into the hand shape.
v.
Hand will be rigged to walk around and move all
of the fingers (After Effects).
g. Door:
i.
The door will be on its own layers, and the
whiteness surrounding it will be another.
ii.
There will be grey behind the door, so that when
it opens, we can see it is empty.
iii.
I think I might either animate the lines to make
it appear like an opening door OR
iv.
Go into Maya and animate a rotating door
opening.
h. Outside
Once More:
i.
The inside of the door will then be transparent,
so that the camera can push through to see outside. It will be grass and some
mountains in the back. Maybe a few flowers.
i.
Outside the Window:
i.
The outside shot of the window towards the end
will be visually the same as it was before. This one will have the window pane
on another layer, so that it may be opened or closed as needed.
ii.
The monster will be added in later.
iii.
As will the owl.
j.
Straight on to the Desk:
i.
Same visually as the desk was before.
ii.
I will use a mask in After Effects to mask out
the monsters lower body as he enters the book. The desk will be its own layer,
as will the desk chair.
k. Close
up to the Book:
i.
In the final shot, there is a close up to the
book as the monsters closes it.
ii.
The book cover will be on its own layer, so that
it may be easily rotated to appear closed.
iii.
The monsters hand will be on its own layer, like
a puppet arm.
iv.
The book will slam closed fast, so that it will
blur with speed. This will cut down time trying to animate his hand closing the
book.
3. Starting
to Animate:
a. Once
all the assets are created and finalized, I will begin animating.
b. All
will be animated in After Effects.
c. Monster
and Owl will be animated in Toon Boom Afterwards.
d. The
clips are defines between where they are shot and when the transitions are.
This is how I will do them:
i.
Scene 1 Shot 1
ii.
Scene 1 Shot 1 – Scene 1 Shot 4
iii.
Scene 1 Shot 5 – Scene 1 Shot 9 (ii and iii
might be together)
iv.
Scene 1 Shot 10 – Scene 1 Shot 12
v.
Scene 2 Shot 1 – Scene 2 Shot 2
vi.
Scene 2 Shot 3 – Scene 2 Shot 6 (before crack
starts to change)
vii.
Scene 2 Shot 7 – Scene 2 Shot 10
viii.
Scene 2 Shot 11 – Scene 2 Shot 14
ix.
Scene 3 Shot 1 – Scene 3 Shot 3
x.
Scene 3 Shot 4
xi.
Scene 3 Shot 5 – Scene 3 Shot 8
e. Please
check out the Storyboard to see the shots I am describing.
f. I
will time the shots in After effects correctly so that I can follow them to
animate in Toon Boom, and composite them in.
4. Compositing
in After Effects:
a. Bring
in all the rendered clips from Toon Boom into After Effects and render
together.
b. Add
words in to After Effects during the animation process.
c. Will
add in credits.
5. Add
in Audio:
a. I’m
thinking just adding in a music track.
b. Either
I will learn to cut my own together or buy a song to use.
c. Will
ask for assistance on this part.
6. Final
Render:
a. Once
the audio and visual work is all done, I will render it all out into a final
piece.
b. Then
put on YouTube on my channel, along with my site and blogger.
Website: http://katieringlegraphics.com/
Blogger: http://katieringle.blogspot.com/
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