Logo

Logo

Saturday, February 27, 2016

Update on my Plan - Where The Sidewalk Ends

Where the Sidewalk Ends
Final Animation Outline
Katie Ringle
Sanford-Brown College Online
1.      Creating the Characters:
a.       This includes the owl and monster.
b.      I will be creating the models of the characters for sure in Toon Boom. This program works incredibly well with layers and making great rigs.
                                                              i.      Set up with the front, three-quarter, and back views (Character sheets created in ATEC 320).
                                                            ii.      Create line layers.
                                                          iii.      Color them in.
                                                          iv.      Set the rotation points so they animate nicely, use deformation tool.
                                                            v.      Create all the other assets for the characters, including extra eyes, hands, etc.
                                                          vi.      Save them in the template area in the library.
c.       Do some test animations with them
                                                              i.      Make sure all the movements work.
                                                            ii.      Maybe even test a few clips, change as needed.
2.      Creating the Environments:
a.       Will be creating environment art in Photoshop and Illustrator.
b.      Outside Window:
                                                              i.      Window will be separate from wall. The text will be on another layer, all separate for the words come on in different times.
1.      Words will be put in in After Effects.
c.       Bedroom:
                                                              i.      This will be in many layers, as I plan on animating them separately to help add depth and stylize the animation.
                                                            ii.      I want the whole bedroom to be one images that the camera pans through.
                                                          iii.      The image will be distorted so it can remain flat and appear to change as it pans.
                                                          iv.      The book will also have numerous layers, being the back and the pages that turn.
                                                            v.      Created in After Effects with distorting.
d.      Window Inside Bedroom:
                                                              i.      Will all be one layer for what is inside the room. The outside through the glass will be on its own layer, blurry, for it isn’t the focus.
                                                            ii.      Will add in the words and owl later.
e.       Outside:
                                                              i.      There will be a slight pan with the zoom on the outside scene, so I want to create all the details on different layers.
                                                            ii.      As I pan through, things in the back will pan slower than those in the front.
f.       Inside the Monster’s Eye:
                                                              i.      This will be created in Toon Boom.
                                                            ii.      I’m hoping they have a rigging system that can help with cracks. I feel like they might (Otherwise scale and move).
                                                          iii.      I will create the cracks, and have different forms of the crack, so as the animation moves on, the cracks get worse.
                                                          iv.      Creating it into the hand will be interesting. It will either fade into the next form, or I will create multiple drawings as it fades into the hand shape.
                                                            v.      Hand will be rigged to walk around and move all of the fingers (After Effects).
g.      Door:
                                                              i.      The door will be on its own layers, and the whiteness surrounding it will be another.
                                                            ii.      There will be grey behind the door, so that when it opens, we can see it is empty.
                                                          iii.      I think I might either animate the lines to make it appear like an opening door OR
                                                          iv.      Go into Maya and animate a rotating door opening.
h.      Outside Once More:
                                                              i.      The inside of the door will then be transparent, so that the camera can push through to see outside. It will be grass and some mountains in the back. Maybe a few flowers.
i.        Outside the Window:
                                                              i.      The outside shot of the window towards the end will be visually the same as it was before. This one will have the window pane on another layer, so that it may be opened or closed as needed.
                                                            ii.      The monster will be added in later.
                                                          iii.      As will the owl.
j.        Straight on to the Desk:
                                                              i.      Same visually as the desk was before.
                                                            ii.      I will use a mask in After Effects to mask out the monsters lower body as he enters the book. The desk will be its own layer, as will the desk chair.
k.      Close up to the Book:
                                                              i.      In the final shot, there is a close up to the book as the monsters closes it.
                                                            ii.      The book cover will be on its own layer, so that it may be easily rotated to appear closed.
                                                          iii.      The monsters hand will be on its own layer, like a puppet arm.
                                                          iv.      The book will slam closed fast, so that it will blur with speed. This will cut down time trying to animate his hand closing the book.
3.      Starting to Animate:
a.       Once all the assets are created and finalized, I will begin animating.
b.      All will be animated in After Effects.
c.       Monster and Owl will be animated in Toon Boom Afterwards.
d.      The clips are defines between where they are shot and when the transitions are. This is how I will do them:
                                                              i.      Scene 1 Shot 1
                                                            ii.      Scene 1 Shot 1 – Scene 1 Shot 4
                                                          iii.      Scene 1 Shot 5 – Scene 1 Shot 9 (ii and iii might be together)
                                                          iv.      Scene 1 Shot 10 – Scene 1 Shot 12
                                                            v.      Scene 2 Shot 1 – Scene 2 Shot 2
                                                          vi.      Scene 2 Shot 3 – Scene 2 Shot 6 (before crack starts to change)
                                                        vii.      Scene 2 Shot 7 – Scene 2 Shot 10
                                                      viii.      Scene 2 Shot 11 – Scene 2 Shot 14
                                                          ix.      Scene 3 Shot 1 – Scene 3 Shot 3
                                                            x.      Scene 3 Shot 4
                                                          xi.      Scene 3 Shot 5 – Scene 3 Shot 8
e.       Please check out the Storyboard to see the shots I am describing.
f.       I will time the shots in After effects correctly so that I can follow them to animate in Toon Boom, and composite them in.
4.      Compositing in After Effects:
a.       Bring in all the rendered clips from Toon Boom into After Effects and render together.
b.      Add words in to After Effects during the animation process.
c.       Will add in credits.
5.      Add in Audio:
a.       I’m thinking just adding in a music track.
b.      Either I will learn to cut my own together or buy a song to use.
c.       Will ask for assistance on this part.
6.      Final Render:
a.       Once the audio and visual work is all done, I will render it all out into a final piece.
b.      Then put on YouTube on my channel, along with my site and blogger.


Elevation Drawings - Where the Sidewalk Ends

Here are some elevation drawings that I scanned in. Normally I enjoy drawing on the computer; however, I was offered the opportunity to draw these out on paper and scan them in. I decided to do it the traditional way, and I am glad I got that practice!

Front View - Bedroom
Top View - Bedroom
Front View - Building
Side View - Building
These are elevation drawings for the interior bedroom and a building for Where The Sidewalk Ends.

Friday, February 12, 2016

What's the Plan? - Where the Sidewalk Ends

Where the Sidewalk Ends
Final Animation Outline
Katie Ringle
Sanford-Brown College Online
1.      Creating the Characters:
a.       This includes the owl, monster, and hand.
b.      I will be creating the models of the characters for sure in Toon Boom. This program works incredibly well with layers and making puppets, which is the style I want to do.
                                                               i.      Set up with the front, three-quarter, and back views (Character sheets created in ATEC 320).
                                                             ii.      Create line layers.
                                                            iii.      Color them in.
                                                           iv.      Set the rotation points so they animate nicely.
                                                             v.      Create all the other assets for the characters, including extra eyes, hands, etc.
                                                           vi.      Save them in the template area in the library.
c.       Do some test animations with them
                                                               i.      Make sure all the movements work.
                                                             ii.      Maybe even test a few clips, change as needed.
2.      Creating the Environments:
a.       I don’t know if I will be creating the environments in Photoshop or Toon Boom. I want it to be vector art, so that I can zoom way in, like I need to, and not worry about loosing quality.
b.      Outside Window:
                                                               i.      This will all be on one layer, I think. The text will be on another layer, all separate for the words come on in different times.
1.      Not sure if I want to put words in while composting in After Effects or putting it in in Toon Boom.
c.       Bedroom:
                                                               i.      This will be in many layers, as I plan on animating them separately to help add depth and stylize the animation.
                                                             ii.      I want the whole bedroom to be one images that the camera pans through.
                                                            iii.      The book will also have numerous layers, being the back and the pages that turn.
                                                           iv.      Created in Toon Boom with line and color art layers.
d.      Window Inside Bedroom:
                                                               i.      Will all be one layer for what is inside the room. The outide through the glass will be on its own layer, blurry, for it isn’t the focus.
                                                             ii.      Will add in the words and owl later.
e.       Outside:
                                                               i.      There will be a slight pan with the zoom on the outside scene, so I want to create all the details on different layers.
                                                             ii.      As I pan through, things in the back will pan slower than those in the front.
                                                            iii.      Created in Toon Boom with line and color art layers.
f.        Inside the Monster’s Eye:
                                                               i.      This will be created in Toon Boom.
                                                             ii.      I’m hoping they have a rigging system that can help with cracks. I feel like they might.
                                                            iii.      I will create the cracks, and have different forms of the crack, so as the animation moves on, the cracks get worse.
                                                           iv.      Creating it into the hand will be interesting. It will either fade into the next form, or I will create multiple drawings as it fades into the hand shape.
                                                             v.      Hand will be rigged to walk around and move most of the fingers.
g.       Door:
                                                               i.      The door will be on its own layers, and the whiteness surrounding it will be another.
                                                             ii.      There will be grey behind the door, so that when it opens, we can see its empty.
                                                            iii.      I think I might either animate the lines to make it appear like an opening door OR
                                                           iv.      Go into Maya and animate a rotating door opening.
h.       Outside Once More:
                                                               i.      The inside of the door will then be transparent, so that the camera can push through to see outside. It will be grass and some mountains in the back. Maybe a few flowers.
i.         Outside the Window:
                                                               i.      The outside shot of the window towards the end will be visually the same as it was before. This one will have the window pane on another layer, so that it may be opened or closed as needed.
                                                             ii.      The monster will be added in.
                                                            iii.      As will the owl.
j.        Straight on to the Desk:
                                                               i.      Same visually as the desk was before.
                                                             ii.      I will use a mask in Toon Boom maybe to mask out the monsters lower body as he enters the book. The desk will be its own layer, as will the desk chair.
k.      Close up to the Book:
                                                               i.      In the final shot, there is a close up to the book as the monsters closes it.
                                                             ii.      The book cover will be on its own layer, so that it may be easily rotated to appear closed.
                                                            iii.      The monsters hand will be on its own layer, like a puppet arm.
                                                           iv.      The book will slam closed fast, so that it will blur with speed. This will cut down time trying to animate his hand closing the book.
3.      Starting to Animate:
a.       Once all the assets are created and finalized, I will begin animating.
b.      Each clip will be animated separately in Toon Boom.
c.       The clips are defines between where they are shot and when the transitions are. This is how I will do them:
                                                               i.      Scene 1 Shot 1
                                                             ii.      Scene 1 Shot 1 – Scene 1 Shot 4
                                                            iii.      Scene 1 Shot 5 – Scene 1 Shot 9 (ii and iii might be together)
                                                           iv.      Scene 1 Shot 10 – Scene 1 Shot 12
                                                             v.      Scene 2 Shot 1 – Scene 2 Shot 2
                                                           vi.      Scene 2 Shot 3 – Scene 2 Shot 6 (before crack starts to change)
                                                          vii.      Scene 2 Shot 7 – Scene 2 Shot 10
                                                        viii.      Scene 2 Shot 11 – Scene 2 Shot 14
                                                           ix.      Scene 3 Shot 1 – Scene 3 Shot 3
                                                             x.      Scene 3 Shot 4
                                                           xi.      Scene 3 Shot 5 – Scene 3 Shot 8
d.      Please check out the Storyboard to see the shots I am describing.
e.       This is still unsure, might change in the future.
4.      Compositing in After Effects:
a.       Bring in all the rendered clips from Toon Boom into After Effects and render together.
b.      May or may not add the words in yet. Up to discuss.
c.       Will add in credits and intro was already created in Toon Boom.
5.      Add in Audio:
a.       I’m thinking just adding in a music track.
b.      Either I will learn to cut my own together or buy a song to use.
c.       Will ask for assistance on this part.
6.      Final Render:
a.       Once the audio and visual work is all done, I will render it all out into a final piece.
b.      Then put on YouTube on my channel, along with my site and blogger.

I have learned a lot of technicalities I will face while working in the mock up phases. I have a few concerns about how to do some stuff, as you have seen throughout this write up. Hopefully, you can get back to me on these. I wanted to just do all cut out animation, but it looks like to create smooth transitions, like the hand transforming and the pages turning, I may need to draw them out gradually. This will take more time than I thought it would, but should be worth it. I also was wondering what you thought about doing a choppy animation that only runs so many frames per second? Like, the transitions will run smoothly, along with the zooms and stuff, however, the characters movements and the smoke will come in with like 6-12 frames per second. I also though making the words alter slightly ever so often frame-wise would be cool. Not a whole bunch that it confuses the viewer. I’ll try to find an example. I also do not yet know where to put in the words. They are a big part of the animation, and I feel like After Effects has better ways to animate these in. Overall, I have learned a lot throughout the mock up phase and writing this up. Let me know what you think of it.